Sonic Drift 2
Sonic Drift 2 (ソニックドリフト２ Sonikku Dorifuto Ni?), also called Sonic Drift Racing in Europe, is a kart racing game in the Sonic the Hedgehog series for the Sega Game Gear, developed and released by Sega. The game is the sequel to Sonic Drift that, unlike its predecessor, was released internationally in 1995. Featuring more racecourses and additional items, the game also added more playable characters.
Like in Sonic Drift, the player starts out in the fourth place at the beginning of a Chaos GP circuit. As the player completes a race course, they and each other racer are awarded with points based on their finishing positions, allowing the participants to improve their place:
1st Place: 3 points
2nd Place: 2 points
3rd Place: 1 points
4th Place: 0 points
Sonic Drift 2 has more items and power-ups than in Sonic Drift, most of which included multicolored Monitors.
|Ring||The traditional Ring which can be collected over the course of a race. If a racer has two Rings (three in Metal Sonic’s case), the racer can perform their own unique Special Ability.|
|Dash||A red Monitor that grants a small burst of speed.|
|Jump||A yellow Monitor that bounces the racer into mid-air similar to the Spring. Press up on to trigger it.|
|Mine||A gray Monitor that contains a mine. Pressing up on drops the mine on the race course. Touching the mines makes a racer screech to a complete stop.|
|Invincible||A blue Monitor which makes the racer invulnerable to obstacles and Special Abilities for a few seconds.|
|Spring||Red Springs that will bounce the racer into mid-air. Several race courses have Gorges, that the racers have to cross by using Springs. While flying via a Spring, power-ups or Special Abilities cannot be utilized.|
|Flash||When a racer drives into a Flash Star, the entire screen momentarily whites out. In the Versus multiplayer mode, this will happen to both players, regardless of user.|
|Reverse||Passing though a Reverse ball reverses a racer’s movements momentarily, meaning pressing left on turns the racer to the right and vice versa.|
Gimmicks and obstacles
|Sonic the Hedgehog||Cyclone||A High-Speed Dash that greatly increases Sonic’s speed for about five seconds.||High||High||Low|
|Miles “Tails” Prower||MTP-02 Wheelwind S7||A Flying Jump, similar to the jump given from driving over a Spring.||Medium||Medium||Medium|
|Eggman||Egg Typhoon||Throws Land Mines onto the track, which explode and immediately stop any racers that drive into them.||Low||Decent||Very high|
|Amy Rose||Breeze||Summons and throws small Hearts on the track, which do not do damage, but greatly slow down and reverse the controls of any racer that drives into them.||High||Low||Medium|
|Metal Sonic||Blue Devil||A High-Speed Dash similar to that of Sonic’s, but with greatly increased Power and Acceleration. However, it is so powerful, it requires three Rings to use, instead of the usual two.||Very high||Very high||Very low|
|Fang the Sniper||Marvelous Queen||Tosses Oil Balls onto the track, which cause any racers that drive over them to slip, lose control, and eventually spin out.||High||High||Low|
|Knuckles the Echidna||Tempest||Lets Knuckles Punch any nearby racers, causing them to drop a Ring, and grind to a complete stop. If none are in the vicinity, a Flying Jump, similar to Tails’ is triggered, making Knuckles the only playable character in the game with two Special Abilities.||Medium||Medium||Medium|
As Always, Good Luck and Have Fun.
How to Play
|Player 1 (Default Mapping)|
|Inside The Game||Your Keyboard|
|A, B, C Button =||[J],[K],[L]|
|PLAY,MODE =||[Enter], [SPACE-BAR]|
How to Save: Hover over the game canvas. A save button will appear at the top of the game screen. When you click "Save" button, the save code (spot) will be saved onto your browser's storage system automatically.
How to Load: Come back anytime in the future, simply click "Load" to resume from your latest save spot. (Assuming you did not clear your browser' data
Recommended Browser: Chrome
How to Play:
Based on Default keys:
WASD to Drive.
Hold J to accelerate.